---parse form:unitCfg.xls key:configID
---@type MonsterUnitConfig[]
local c = {
	[1] = { configID = 1, type = 1, level = 1, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[2] = { configID = 2, type = 1, level = 2, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[3] = { configID = 3, type = 1, level = 3, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[4] = { configID = 4, type = 1, level = 4, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[5] = { configID = 5, type = 1, level = 5, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[6] = { configID = 6, type = 1, level = 6, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[7] = { configID = 7, type = 1, level = 7, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[8] = { configID = 8, type = 1, level = 8, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[9] = { configID = 9, type = 1, level = 9, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[10] = { configID = 10, type = 1, level = 10, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[11] = { configID = 11, type = 1, level = 11, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[12] = { configID = 12, type = 1, level = 12, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[13] = { configID = 13, type = 2, level = 1, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[14] = { configID = 14, type = 2, level = 2, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[15] = { configID = 15, type = 2, level = 3, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[16] = { configID = 16, type = 2, level = 4, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[17] = { configID = 17, type = 2, level = 5, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[18] = { configID = 18, type = 2, level = 6, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[19] = { configID = 19, type = 2, level = 7, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[20] = { configID = 20, type = 2, level = 8, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[21] = { configID = 21, type = 2, level = 9, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[22] = { configID = 22, type = 2, level = 10, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[23] = { configID = 23, type = 2, level = 11, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[24] = { configID = 24, type = 2, level = 12, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[25] = { configID = 25, type = 3, level = 1, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[26] = { configID = 26, type = 3, level = 2, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[27] = { configID = 27, type = 3, level = 3, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[28] = { configID = 28, type = 3, level = 4, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[29] = { configID = 29, type = 3, level = 5, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[30] = { configID = 30, type = 3, level = 6, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[31] = { configID = 31, type = 3, level = 7, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[32] = { configID = 32, type = 3, level = 8, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[33] = { configID = 33, type = 3, level = 9, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[34] = { configID = 34, type = 3, level = 10, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[35] = { configID = 35, type = 3, level = 11, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[36] = { configID = 36, type = 3, level = 12, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[37] = { configID = 37, type = 4, level = 1, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[38] = { configID = 38, type = 4, level = 2, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[39] = { configID = 39, type = 4, level = 3, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[40] = { configID = 40, type = 4, level = 4, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[41] = { configID = 41, type = 4, level = 5, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[42] = { configID = 42, type = 4, level = 6, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[43] = { configID = 43, type = 4, level = 7, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[44] = { configID = 44, type = 4, level = 8, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[45] = { configID = 45, type = 4, level = 9, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[46] = { configID = 46, type = 4, level = 10, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[47] = { configID = 47, type = 4, level = 11, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[48] = { configID = 48, type = 4, level = 12, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "16", unitLayout = 14, guardRange = 300 },
	[49] = { configID = 49, type = 5, level = 1, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[50] = { configID = 50, type = 5, level = 2, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[51] = { configID = 51, type = 5, level = 3, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[52] = { configID = 52, type = 5, level = 4, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[53] = { configID = 53, type = 5, level = 5, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[54] = { configID = 54, type = 5, level = 6, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[55] = { configID = 55, type = 5, level = 7, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[56] = { configID = 56, type = 5, level = 8, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[57] = { configID = 57, type = 5, level = 9, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[58] = { configID = 58, type = 5, level = 10, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[59] = { configID = 59, type = 5, level = 11, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[60] = { configID = 60, type = 5, level = 12, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[61] = { configID = 61, type = 6, level = 1, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[62] = { configID = 62, type = 6, level = 2, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[63] = { configID = 63, type = 6, level = 3, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[64] = { configID = 64, type = 6, level = 4, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[65] = { configID = 65, type = 6, level = 5, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[66] = { configID = 66, type = 6, level = 6, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[67] = { configID = 67, type = 6, level = 7, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[68] = { configID = 68, type = 6, level = 8, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[69] = { configID = 69, type = 6, level = 9, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[70] = { configID = 70, type = 6, level = 10, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[71] = { configID = 71, type = 6, level = 11, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
	[72] = { configID = 72, type = 6, level = 12, hp = 80000, moveSpeed = 60, attackSpeed = 2000, attackDis = 50, attackEffect = 10001, resName = "Role/#baolong/baolong", size = "32", unitLayout = 17, guardRange = 300 },
}
return c
